The course begins with its first lecture on
Monday, January 9th 2012.
The university web page states that registration for the course must be completed before 10 December 2011.
The Summer School paper is given by George Sealy, who you might not have seen around -- but he will introduce himself, and the course, in the first lecture ... and give you the first assignment which is due four days later!!
The lectures are in Owheo 206 (top floor, harbour side).
Lectures are 10-11am Mon-Thur.
The tutorials will be in G34 -- this room can also be
used as a common room (it has a 'small kitchen').
Tutorials are held on Tuesday and Thursday, 2-3pm.
Mostly we'll be in the lab (G06 - Lab A), where we'll
be writing code using
Eclipse
in a
Windows 7 environment.
Coding will be in
Java,
using Slick libraries.
Labs are 3-5pm Mon-Thur.
Note that the assessment is subject to change, but is likely to consist in part on:
Students wishing to take this course will need to have a strong background in computer programming. The prerequisite for this paper is COSC242 or equivalent, at the discretion of the department. If you are interested in taking this paper it is important to contact the course adviser for computer science as early as possible.
Jesse Schell
The Art of Game Design,
Book webpage
This is a recommended (not required) textbook.
This is not an easy course. The computer games industry is very competitive and the work load is very high. This paper can only give an introduction to the field of computer game design and the reality of work in this area. We certainly do not suggest that graduates of this paper will walk into a job in the industry. Much like careers in music or art, it will be by a combination of skill and dedication that you will earn your place in a company. We will try to help you focus your efforts by learning appropriate skills and building a portfolio. It is by demonstrating your ability that you will succeed in an interview.